

Many of the games of Titan have been pretty disorganized, but when you get a good group of players that are obviously working in teams, the mode becomes very exciting. These transport vehicles can shoot pods high up into the air at which point the soldier inside can steer enough for the pod to land on the Titan deck and assault the craft. Players can either fly transport and attack vehicles over to the enemy Titan or launch from a mobile personnel carrier. At this point, infantry takes the lead by assaulting the huge flying base. Enough missile hits and the Titan shield will drop. It's up to each team to uplink and capture the silos by standing near to them and hold them long enough to fire a missile at the enemy Titan ship. Instead of control points, missile silos are scattered around the environment. Titan is played across one of five 48 player maps. With a number of revisions and additions, Titan mode is the largest. In some ways it's suitably depressing but just isn't particularly interesting to look at. It wouldn't hurt to add at least a little bit of color. The cold and dark future Earth is something we've come very accustomed to in video games. Bland vehicles and color palettes are forgivable if a bit sad. It's a slow moving beast with an set cannon (no swivel, just tilt) but can strafe from side to side. The most interesting vehicle is probably the anti-grav tank that glides over the landscape. They're much harder to crash, which makes sense, though it does cut down on the challenge of flying. Flying vehicles act a bit like helicopters. Over 130 years into the future it seems like technology might have spawned more than simple tanks and jeeps. Part of the issue with the vehicle heavy maps is that the vehicles aren't exceptionally interesting. While vehicle lovers will probably find some of the more open maps appetizing, the designs are less interesting from an infantry perspective, which is where most players will be spending their time. The city maps like Belgrade, Cerbere Landing, and Fall of Berlin are very exciting as are the crowded Camp Gibraltar and Tunis Harbor. Certainly nice not to have to wait five minutes per map. Probably the best thing about these maps is that the load times seem to have been significantly reduced from those in Battlefield 2. It provides the same fast-paced gameplay across maps that vary in success. Conquest mode is back and unchanged, which much of the BF community will be happy about. The core gamplay basically remains the same.
